The low/medium thing is the provider sheet saying medium and the reviewer writing what it felt like, and the reviewer isn't wrong. Gates POP behaves low. Constant hits, flat stretches, nothing violent. Sweet Bonanza POP after a day feels the same to me, for whatever that's worth after a day...
Yeah that's the honest version of your earlier point, which is why I pushed back on the first one and not this one. You're answering "which would I rather play". @CatMatt is answering "which is the better deal". They come apart constantly and the whole business depends on us mostly answering the...
That framing is going to annoy me all afternoon so I'll deal with it now. The UK build has the higher RTP. 97.05 against 96.52 on the one you're calling the grown-up version. You are describing the better-returning product as the kids version because it won't let you pay 1,250x to skip to the...
Yep they haven't published the math yet. No confirmed RTP, no max win, no reel structure. There's been an early access build circulating since the 3rd but the specs aren't out. Which means every "Outsourced 2 has X" post you see this week is somebody carrying figures over from the first game and...
Jumping in on the Runecraft disagreement because there's a reason you're both seeing different things.
The date confusion first - it went live on Genting as a UK exclusive ahead of the global release, so depending which listing you read you'll get an August date that's a fortnight earlier than...
There's a real design conversation buried in what Kroffe and sufferinsilence are saying. Feature bloat is a genuine trend. Studios compete on mechanical density now because "12 random features" is a marketing bullet point. Whether that density actually improves the player experience is a...
The Dog House Megaways 1000 is a competent sequel and that's about the ceiling of what I'd say for it. If you want my honest take on July the more interesting release mechanically was AFK Airport Security, purely because No-limit City is at least still trying to do something with their feature...
yeah character attachment is a deliberate design choice. PG Soft invests in animated mascots that respond to outcomes - the tiger's expression changes, the cat in lucky neko reacts when you win. what this does is shift how players describe their session. instead of "the reel landed on X" it...
Interesting points! For those who picked Bonanza or Gonzo’s Quest, what keeps you coming back to these games? Is it the features, the theme, or something else?